Is there any way in Greenfoot to edit volume like how you can rescale an image PrezHawkeye. Greenfoot aims to motivate learners quickly by providing easy access to animated graphics, sound and interaction. All standard Java libraries can be used as well, and sophisticated functionality can be achieved. Greenfoot allows you to set the volume of each sound independently. When I put the new one into the code, it was still the same volume. Greenfoot offers API methods for a range of common tasks, such as animation, sound, randomisation, and image manipulation. (World, Actor, GreenfootImage, Greenfoot and MouseInfo) / Write a description of class Man here. It was too loud, so I edited it outside of Greenfoot to be lower. Is there a way to add a sound based on an object class that you land on and that it will only play every 5 seconds so far I got it to play when Im on the object but it plays so fast. These games may look a little bit crude, but with a little imagination, they can still be very fun. Im trying to edit the volume of the music in my game. Upload the apk, using google drive, and download it on to your phone. This is a really boring scenario where you press the right or left arrow keys to make noise. Make a signed apk by going to the build menu in Android Studio.If you have done this correctly, you will see the assets in android studio.įinally you will make the Android package. Open the activity file being renamed in step 5, remove the comment in front the statement in method onCreate and assign the class object of your world class to the variableĭroidfootActivity.worldClass (DroidfootActivity.worldClass = SpaceInvadersWorld.class Ĭopy the folders images and sounds which contain the images and sounds of your Greenfoot scenario into the folder DFTemplate/src/main/assets. The sound cannot be played several times simultaneously, but can be played several times sequentially. 16 Share 3.5K views 6 years ago Greenfoot tutorials Triggering a sound on an event, in this case a collision.more. Ask Question Asked 3 years, 10 months ago. A GreenfootSound loads the audio from a file. Please note that you will have to edit all java-files to define the corresponding package-statement as the first statement ( package ).Įliminate all errors in your java-files which can occur due to the differences between the original and the Android Greenfoot class library (see chapter 2). Greenfoot play sound if an object of class type is getting closer with a distance to another class object. package="" )Ĭopy the java-files of your Greenfoot scenario into the package being renamed in step 4. Open the file AndroidManifest.xml and rename the package-attribute (second line) corresponding to the renaming in step 4 (e.g. Rename the file/class DFTemplateActivity in folder src in the package being renamed in step 4 (bspw. In answer to your second one, its easier to use the Greenfoot.getRandomNumber method, which takes the limit as argument (limit is not included in the result, 0 is included): int position Greenfoot.getRandomNumber (3) // will return either 0, 1 or 2 (never 3) // the rest. Is playing: falseĪt (GreenfootUtil.java:532)Īt (SoundFactory.Open the file strings.xml in folder DFTemplate/src/main/res/values and replace the name DFTemplate by the name of your scenario (e.g. Is playing: falseĪt (SoundExceptionHandler.java:66)Īt (SoundFactory.java:115)Īt (SoundFactory.java:130)Īt (Greenfoot.java:163)Īt Asteroids.check_hit(Asteroids.java:48)Īt (Simulation.java:507)Īt (Simulation.java:470)Īt (Simulation.java:204)Īt (Simulation.java:194)Ĭaused by: java.io.FileNotFoundException: Could not find file: file: break.mp3. : Could not open sound file: file: break.mp3. GetWorld().addObject(new Asteroids(size/2, Greenfoot.getRandomNumber(3) + 1, Greenfoot.getRandomNumber(45) + 45, Greenfoot.getRandomNumber(360)), getX(), getY()) If(split.isPlaying()) aySound("" + split) Public Asteroids(int size, int move, int direction, int rotation) GreenfootSound split = new GreenfootSound("break.mp3")
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